Rubinum - General Overview

Rubinum

Administrator
Hello everyone,

🔹 I would like to share with you some current updates and some behind the scenes thoughts and work. We have been reflecting upon the current situation to see what we can improve and how we can tackle every aspect that is connected to Rubinum. I would like to make a small breakdown for you to understand what I mean.

🔸 First of all, our main goal is to have Rubinum as a long lasting project, where every player can find its' place of joy and fun while playing. It's been a month since the release and we want to keep it up with the players' suggestions and standards that are brought in this area.

🔹 A point that we have been reflecting upon in the past days was to gather as much as possible information and feedback from every user to keep on improving the game as you wish. We have requested feedback from our promoters' audiences, community Discord, Team Members that collected suggestions from various countries and also from players that left for several reasons. We targeted the main and most requested suggestions and they are set to arrive step by step with the next maintenances.

🔸 As you can see, the previous patch has targeted requests made by community such as bringing Vote4Buff, Personal Stats, making specific Items Storable/Tradable, improved Chests for Pre-Bosses, Open World Bosses, Metinstone Ore Veins etc. - We want to keep it up like this and as next, one of our targets that has been highly requested is also the Gaya.

🔹 Another point was that content is easy, linear and sometimes users that never played Rubinum did not find any hint to help them finding out what they need to do. Therefore, we plan some changes to make the game more attractive, intuitive and to introduce the RNG factor in a way that we assure the fact of not disappointing or frustrating the player.

🔸 Last but not least, we already have planned a concept of the content update which will bring content for multiple level ranges, such as new incentives for Non-PvM Characters to Buff their Damage and to be more viable in PvM, new Questline Battle Pass, new intuitive Quests for new-comers, new Dungeons, enhancement of current systems (Alchemy, Talisman, Passive Skills), new pieces of Equipment and many more.

Stay tuned, more details to come soon!
 
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